Overview
Forty ways inventors have always resolved contradictions — traced from ancient crafts to mechanical engineering, software and AI.
In 1946, a young patent examiner in the Soviet navy named Genrich Altshuller began asking a heretical question: is invention a matter of luck, or does it follow patterns? After screening hundreds of thousands of patents, he and his colleagues found that across every industry, inventors kept resolving contradictions with the same small set of moves — forty of them. He called the method TRIZ, the Theory of Inventive Problem Solving.
This site collects all forty principles with hundreds of examples arranged along one axis: time. The same principle that shaped a 2,000-year-old plough shows up in jet engines, in microservices, and in this year's AI architectures. Browse the principles, wander the cases, then test yourself.
The 40 Principles
The complete list. Open any principle for its definition, sub-principles, cases across six domains, and sources.
Cases Across Eras
Every case on this site in one stream, from ancient crafts to AI. Filter by domain or search.
History
Genrich Altshuller and the improbable journey of TRIZ — from a navy patent office and the Gulag to global engineering practice.
Glossary
The TRIZ vocabulary beyond the 40 principles: contradictions, ideality, ARIZ, Su-Field analysis and more.
Flashcards
Name on the front, definition on the back. Shuffle and drill all forty.
Quiz
Which principle does each real case use? Instant feedback, with explanations.
About & Sources
Why this exists, how it was compiled, and what to trust.