The 40 Principles

The complete list. Open any principle for its definition, sub-principles, cases across six domains, and sources.

40 principle(s)

  1. SegmentationDivide an object into independent parts, make it easy to disassemble, or increase its degree of…
  2. Taking OutSeparate an interfering part or property from an object, or conversely single out the only part or property…
  3. Local QualityChange a structure or environment from uniform to non-uniform, make each part operate under the conditions…
  4. AsymmetryReplace a symmetrical form with an asymmetrical one, or increase the degree of an existing asymmetry. A…
  5. MergingBring identical or similar objects together in space, or make similar operations run together and in…
  6. UniversalityMake one object or part perform several functions so that other parts can be eliminated. A single universal…
  7. Nested DollPlace one object inside another, and that one inside a third, and so on. Alternatively, let one object pass…
  8. Anti-weightCompensate for the weight of an object by combining it with something that provides lift, or by making it…
  9. Preliminary Anti-actionIf an action will have both useful and harmful effects, perform a counter-action in advance to neutralize…
  10. Preliminary ActionCarry out a required change to an object, fully or partially, before it is needed. Arrange objects in…
  11. Beforehand CushioningPrepare emergency or backup means in advance to compensate for the relatively low reliability of an object…
  12. EquipotentialityChange the operating conditions so that an object no longer has to be raised or lowered in a gravity field…
  13. The Other Way RoundInvert the action normally used to solve the problem, or reverse the roles of moving and fixed parts.…
  14. Spheroidality / CurvatureReplace straight lines and flat surfaces with curves, and cubes with spheres; use rollers, balls, and…
  15. DynamicsLet the characteristics of an object, its environment, or a process change so they are optimal at every…
  16. Partial or Excessive ActionsIf it is hard to achieve exactly 100% of a desired effect with a given method, deliberately do slightly less…
  17. Another DimensionEscape the constraints of a single line or plane by using a second or third dimension: move the object in…
  18. Mechanical VibrationSet an object oscillating or vibrating to do useful work. If it already oscillates, raise the frequency…
  19. Periodic ActionReplace a continuous action with a periodic, pulsed one. If the action is already periodic, change its…
  20. Continuity of Useful ActionCarry the useful work on continuously, with every part of the system working at full load all the time…
  21. SkippingCarry out a harmful, dangerous, or costly operation at very high speed so that the damaging effect has no…
  22. Blessing in DisguiseTurn a harmful factor or situation into a useful one. Use a harm to achieve a positive effect, combine two…
  23. FeedbackIntroduce feedback: measure the output of a process and feed that information back to regulate it. If…
  24. IntermediaryUse an intermediary object or process to carry out or transfer an action. Alternatively, temporarily attach…
  25. Self-serviceMake an object serve itself by carrying out its own auxiliary and maintenance functions. In parallel, make…
  26. CopyingInstead of using an object that is unavailable, expensive, or fragile, use a simpler and inexpensive copy of…
  27. Cheap Short-living ObjectsReplace an expensive, durable object with a set of cheap, short-lived ones, deliberately trading longevity…
  28. Mechanics SubstitutionReplace a mechanical means — contact, moving parts, rigid linkages — with a sensory field (optical…
  29. Pneumatics and HydraulicsUse gaseous or liquid parts of an object in place of solid ones — inflatable, liquid-filled, air-cushion…
  30. Flexible Shells and Thin FilmsUse flexible shells and thin films in place of bulky three-dimensional structures, and use them to isolate…
  31. Porous MaterialsMake an object porous, or add porous elements such as inserts and coatings. If the object is already porous…
  32. Color ChangesChange the color or the transparency of an object or its surroundings. To make things that are hard to see…
  33. HomogeneityMake objects that interact with a given object out of the same material, or a material with matching…
  34. Discarding and RecoveringDiscard parts of an object once they have done their job, by dissolving, evaporating, or otherwise removing…
  35. Parameter ChangesChange a parameter of the object: its physical state, its concentration or consistency, its degree of…
  36. Phase TransitionsUse the physical phenomena that occur during a change of state — such as volume change or the absorption and…
  37. Thermal ExpansionUse the expansion or contraction of materials with temperature to produce motion, force, or a tight fit.…
  38. Strong OxidantsIntensify a process by supplying a more reactive agent — enriching the air with oxygen, using pure oxygen…
  39. Inert AtmosphereReplace the normal, reactive surroundings with an inert one so that unwanted reactions cannot happen, or add…
  40. Composite MaterialsChange from a uniform material to a composite one, combining two or more constituents with different…